Being ready with “Ruins of the Gods” update for CABAL2 in October

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Original from CABAL 2 NA

Hello everyone,

Recently, we introduced new patches, including one major update in the form of Trial of Champions, and while we have been hard at work making sure that our Ruins of the Gods update will meet our players expectations, we want to make sure that our players are not left out of the loop with our work.

So now we will make sure that our players are kept up to date on all things CABAL 2, starting not only with our weekly Twitch streams, but regularly updated on our forums as well. We will be showing players previews of our patch notes, any changes made during the development stages, and hints of what will come.

Ruins of the Gods will be our next major update, and we are putting our heart and soul into this update. Some things to look forward to are: 

  • 3 New Dungeons, with two new sets of gear that players will be able to acquire
  • Updated Bind Status on new and old gear
  • New in game events that will be introduced before the upcoming update, and after
  • Improved in game features

 This month is going to be packed with content, so be on the lookout for more info in the very near future!

CABAL 2 Staff

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[NA] [v1.3] PATCH 1.3: THE TRIAL OF CHAMPIONS PATCH NOTES

Patch Notes for 1.3: The Trial of Champions:

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  • Modified Content

    • User Interface update for CABAL 2

    • Labyrinth Forest: Black Wave entries has been increased to 3 entries per day (Up from 2 entries)

    • Effect speed of Quest Tracker has been increased

    • Crafting System has been overhauled (see Added Content for more information)

    • Bind status on the following items have been modified:

      • Semiramiss equipment dropped from Sky Gardens has been converted to Bind on Equip. Unchangeable Semiramiss equipment will remain Bind on Pickup

      • Black Night equipment dropped from the Labyrinth Forest Black Waves scenario has been converted to Bind on Equip. Black Night Nightmare equipment will remain Bind on Pickup

    • Maelstrom Castle and Forgotten Desert Temple Battlefields will now be centered around time scenarios with increased rewards. Those times will be:

      • Maelstrom Castle: 8AM / 12PM / 5PM / 9PM (Times based in Pacific Daylight Time)

      • Forgotten Desert Temple: 9AM / 1PM / 6PM

      • Rewards: Exp / Alz / Honor Points x 5

      • Ranking System for both Battlefields will be applied

  • Added Content

    • The Trial of Champions Arena

      • The Trial of Champions is a brand new Arena featuring both PvP and PvE elements. Players can begin joining the Arenas at level 10

      • The Monster Arena is a PvE scenario where a single player will have to defeat waves of enemies in order to acquire stronger rewards. Waves will be determined by player level. Higher levels will join at higher waves. Failure to complete a wave will result in the loss of a reward. The higher a player advances, the greater the prize

      • The Duel Arena is a 1v1 PvP scenario where players will battle each other in a new Ranked System designed to test the strengths of each player.

      • Players can join both Arenas starting at Level 10, and will be matched up in the Duel Arena with players of equal level, up to 2 levels above or below. If both players are 40, sets will be determined by ranking level

    • Ranking System

      • Players will now be able to track their rankings in a brand new system that will be in 4 separate categories: Monster Arena, Duel Arena, Maelstrom Castle and Forgotten Desert Temple Battlefields. Each ranking will be earned by how many individual points each player received during their Trial

      • Each Rank Category will be reset bi-weekly, with rewards going to each ranked player at the end of each season.

      • Players must activate the “Get Reward” button on the bottom of the Ranking UI, where the reward will then be mailed to that player

      • Golden Victory Costume: Players who achieve Rank 1~3 on any of the Arena content will receive a Golden Victory Costume Box which contains the Golden Victory Costume.

      • These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

      • Helmet: Critical Accuracy 3%

      • Suit: All Defense 3% / PvP Defense 3%

      • Gloves: All Attack 3% / PvP Attack 3%

      • Boots: Evasion 3%

      • Mantle: Max HP 3%

      • Silver Victory Costume: Players who achieve Rank 4~30 on any of the Arena content will receive a Silver Victory Costume Box which contains the Silver Victory Costume.

      • These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

      • Helmet: Critical Accuracy 1.5%

      • Suit: All Defense 1.5% / PvP Defense 1.5%

      • Gloves: All Attack 1.5% / PvP Attack 1.5%

      • Boots: Evasion 1.5%

      • Mantle: Max HP 1.5%

      • Seasons will be reset bi-weekly with the Player Ranks

    • New Currency: Force Crystals

      • Force Crystals will be the main reward for players during their Trials, and can be earned from the following locations: Ranked system at the end of each season, prizes during the Monster Arena and Duel Arena, and crafted by players from Force Crystal Pieces

      • Force Crystal Pieces will also be awarded to players from the Monster Arena and converted to Force Crystals through the crafting system

      • Force Crystals will be a powerful aid in upgrading equipment from players, as well as be used in acquiring more crafting slots for all professions, and allowing for faster processing time in receiving raw materials from your chosen Union

    • New Global Skill: Escape

      • ​A new global skill “Escape” will be available to all players upon character creation. This skill will move the player 5 meters away from the original location, allow players more flexibility in combat, and will make the player untargetable during combat for 0.7 seconds.

  • Bug Fixes

    • Fixed an issue where the Item Shop would not properly load for some players

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Above is the official patch notes from Publisher. For the detailed version of unofficial patch notes, follow this link : https://mrwormy2.wordpress.com/?s=ep12

[Guide] Understanding Equipment in CABAL 2

Equipment and Items, just like every MMORPG or hmm every games, they always hold a big role. In CABAL 2, there are thousands of items that can be collected all over Ektensia. In this post, I’m aiming for explaining Equipment and how to enhance them.

Equipment tooltip UI

First thing first, check out the Equipment tooltip UI, later I will name it as Equipment UI. This can be seen every time you move your mouse over an item or click on item link.

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At the top position, the item name lays there. Item name is colourised, and the colour depends on rarity (grade) of item.

  • White White : Normal / Junk
  • Green Green : Fine
  • Blue Blue : Rare
  • Purple Purple : Heroic
  • Burnt Orange Burnt Orange : Legendary
  • Amber Amber : Epic

Next is the equipment type, it could be shoes / primary weapon / secondary weapon / gloves / …

Character Required Level / Class will be shown next, your character must be matched with the given class and level must be at least like stated for equipping the item.

Item Properties will show if the item can be traded, stored, refurbished…

Item Level is another info, it let us know how fine item is, higher Item Level means higher limitation for stats. This info will be the key factor for determining which Enhancing items needed to be used (look for more at Item Level below).

Item Basic Stats are stats that will be there, fixed for every item with the same name. These stats can be enhanced with Upgrade Core (look for more at: Enhancing with Upgrade Core below)

Item Random Stats are stats that will be randomly rolled for each of items, even they have the same item name, random stats can be different (in stats options and values). These stats can be enhanced with Ability Core (look for more at: Enhancing with Ability Core below)

Item Set Equipping Status will show how many items you equipped and how many are available for the whole set, detailed set bonus will be displayed as well, just a little below.

Item Level

Depends on Item Level (not the Character Required Level), the equivalent Core level should be used for enhancing item. For example, an item that required level 40 to equip but might need Core Level 50 for enhancing, because Item Level is 47, so the Lv 40 cores are not enough for enhancing it.

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Enhancing with Upgrade Core

Enhancing with Upgrade Core is just like with others, right click on the Core, and put your item inside the slot. That’s all! But not all items you can enhance with Upgrade Core. Since Upgrade Core just increases the Basic stats, only items with Basic stats can be enhanced.

On success, basic stats of items will be raised. Bonus stats will be shown in pair of bracket ( and ).

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On failure, there are different kinds of penalty.

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For details of bonus stats and penalties check this table.

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Enhancing with Ability Core

Enhancing with Ability Core is just like with others, right click on the Core, and put your item inside the slot. That’s all! Ability Core increases the Random stats.


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Bonus stats will be shown in pair of bracket ( and ). Current grade of enhancing with Ability Core will be shown after “Force Upgrade +x” for example, here is 2.

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Enhancing with Force Core

Enhancing with Force Core is just like with others, right click on the Core, and put your item inside the slot. The main point here is Force Core is available to use with items with free slots only.

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Here is the list of available Force Cores.

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[KR] [EP12] Jul 7th, 14th and 21st 2015 Patch notes

Jul 7th 2015 Patch notes

1. Black Waves, Monster Arena, Battlefields have been changed to integrated schedule for all

2. Changed the time slot for Black Waves

  • At 8:00 | 16:00 | 20:00 | 24:00 everyday

3. Changed the time slot for Battlefields

  • 30 minutes before the Black Waves, players can register for Battlefields
  • Forgotten Temple: 10:00 | 18:00 | 22:00 everyday
  • Maelstrom Castle: 9:00 | 17:00 | 21:00 | 1:00 everyday
  • Rewards are five times multiplied in comparison with previous

4. Stats are added to Kami Normal/Superior Costumes

  • Acquisition
    • Normal: Bosses in Monster Arena have chances to drop (from Boxes of stages 40 and above)
    • Superior: By crafting, materials are:
      • 20x Magic Powder
        • Magic Powder can be bought from NPC Gossip Lucille in Frey Hill City
      • 3x of Normal Costume parts

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  • Stats Bonus
    • Gloves
      • All Attack Types / Healing Power
        • Normal: 0.5%
        • Superior: 2%
    • Helmet
      • Critical Accuracy
        • Normal: 0.5%
        • Superior: 2%
    • Boots
      • Evasion
        • Normal: 0.5%
        • Superior: 2%
    • Mantle
      • Maximum HP
        • Normal: 0.5%
        • Superior: 2%
    • Suit
      • All Defense Up
        • Normal: 0.5%
        • Superior: 2%

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5. Costumes are now split into parts, players can choose parts to wear instead of wearing one full costume at once

6. Changes related to Quests “Questionable death” for the South Cartel

7. Improve the algorithm for finding the way for locating auto-route

8. Change the grade of “Thorny Yellow Stone” to Legendary

9. Improve effect for showing quests which are overlapped each other

10. Changes are applied for Labyrinth Forest scenario quests

11. Features for transforming Upgrading Core, Ability Core, Force Core, Refurbish Kit are changed to support up to items with level 100

12. Cost for transforming Upgrading Core, Ability Core are changed to the same with Refurbish Kit

13. Added a option for “Hide Conversation of other forces” (enemy sides)

14. NPC Gossip Lucille is now selling items which are purchasable with Force Crystal

15. Vault is now able to be located in Wire Map

16. Add feature that produces Production immediately 

  • Using “Instant Production Article” the production will be produced immediately 

Bug fixes:

1. Size of Wire Map is now fixed, no more abnormally displayed in certain situations

2. Fixed bug that items for the quest “(Repeat) East Cartel Recovery Operations” could not be collect in certain situations

3. Fixed bugs of Force Shielder Skill Recklessness

4. Fixed the error while clicking on linked items, the items description displayed abnormally

5. Fixed bugs related to showing the target HP and MP abnormally

 

Jul 14th 2015 Patch notes

1. Changes are applied to Production UI

  • By default 4 slots of the Production UI will be available
  • The limitation can be extended with Force Crystal
    • To the max: 12 slots
  • Depends on Production recipe:
    • Time is varies (and changed)
    • Each of production consumes a certain number of slots while producing

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2. Skill “Wings of Awakening” of Force Blader options have been changed:

  • From: Increases all Magic Attack
  • To: Increase Darkness Magic Attack

3. Rudolph is now removed from Monster Arena
4. Appearance and icons are now changed to match with the level of manufactured items

Bug fixes:

1. Fixed bugs related to Extraction that caused unable to extract items
2. Easy Mode for dungeons has been fixed to not produce error when entering

 

Jul 21st 2015 Patch notes

1. Added the ‘Duel’ system.

  • Entry
    • Players can enter through War UI
    • Duel battles will be held between 19:00 and 1:00
    • Players can enter 5 times a day
  • Opponent matching
    • Players with level between 10 – 50 can enter
    • Players will be auto-matched with players with level -2/+2 
    • Players will be divided into ranges for better matching
  • Compensation
    • Win
      • EXP: 50,000
      • 2,000 Alz * Character Level
      • 200 Honour Point
    • Lose
      • EXP: 25 000
      • 500 Alz * Character Level
      • 50 Honour Point
  • Winning compensation
    • 20,000Alz will be rewarded for winning 3 battles 

2. Added “Escape” skill

  • Movement Skills of all characters will be learnt automatically
  • In town, unable to use Escape

3. Production changes, and related quests

  • Firstly player needs to pick production type then production item
  • Production can be changed at anytime with Skill Books from NPCs

4. Special Buff will be granted to winners of the War

  • Buff can be stacked up to 10 times
  • Buff is available in War time only
  • Buff details:
    • HP Max 15%
    • Accuracy 10%
    • PvP Damage 10%
    • PvP Defense 1o%

5. Monster Arena has been changed to allow entering solo

Bug fixes:

1. Fixed bugs related to “Cain’s Tomb”

2. Fixed bugs that caused monsters were trapped in frozen snows in Gray Canyon

3. Fixed the bug that caused monsters disappear in Monster Arena

4. Fixed the bug that caused Crack Items are unable to be extracted

[NA] GM Icee Stream on Jul 25th 2015

The stream can be found here : http://www.twitch.tv/cabal2_official/v/8423409

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The stream was focused on patch 1.1.0 and upcoming contents, if you want a summarised version, check it here (credit to DeathDealer guild):

  • Dungeon gear binding was primarily forced because of Alz gold sellers. (They do not want high level gear attained so easily from paying for gold)
  • Players who bought gold might be tracked and banned permenantly (Against TOS)
  • Block limit might change or be removed
  • Drop rates might be changed for Unchangeable gear.
  • Account bindings from dungeons will not be reverted but will most likely be modified
  • All GM’s are comfortable with difficulty level for dungeons and those will most likely not change
  • Easy mode may come back but testing is being done to preserve the game economy
  • Dance exploit will be fixed (or already is either from today’s hotfix or next week’s hotfix)
  • Improvements on the dungeon party finder are being tested
  • Elder Titles next week (7/27/15)
  • General optimization is in the works but not as widespread for every configuration
  • Combo problems need to be recorded and sent as a ticket. Developers do not have problems with the combo system, they need more evidence to find out if it is indeed a glitch or latency.
  • Specific monster hunting events are planned in distant future
  • Channels with PVP enabled may be implemented
  • EU servers will not happen until the NA servers is stable
  • v1.10 patch modifications and fixes will be prioritized first before any brand new content
  • New content is coming and is already being tested. There will be plenty to keep players interested
  • New dungeon will be better “if you enjoy dying” (Similar to the Cabal II Korean difficulty)

[EP12] [KR] Jun 17th – 30th 2015 Patch notes

Jun 17th 2015 Patch notes

1. If players were dead in Monster Arena and do not have Premium Resurrection Stone, resurrection UI is displayed with option:

  • Resurrection to the nearest point: Go to town

Bug fixes:

1. Fixed bug that caused error after the timer of resurrection UI was over when characters were dead in Monster Arena

2. Fixed bug that caused the “Join” button for Monster Arena was disabled

 

Jun 23rd 2015 Patch notes

1. Quests are now changed that players can abandon them

2. Summoned “Armored Four Footies” in Heavenly Citadel is now changed to not drop items

3. Icons for scroll are now unified (the Heroic Scrolls)

4. In case that player cannot enter Monster Arena, the message will be shown to acknowledge players

5. The UI that displays the current status and progress of Monster Arena has been added

20150725_ep12_monster_arena_stage_status

6. Unused items which are sold in shop are removed

Bug fixes:

1. Fixed bugs related to monsters’ damage in Monster Arena

2. Fixed bugs related to damage reduction calculation formula

 

Jun 26th 2015 Patch notes

 

Bug fixes:

1. Fixed bugs related Black Waves timing (time of Wave 11 & 12 were set up incorrectly)

Jun 29th 2015 Patch notes

Bug fixes:

1. Fixed bugs that caused Black Waves remaining time was displayed incorrectly

 

Jun 30th 2015 Patch notes

1. Buff “Song of Victory” will be forcefully removed before the next war

2. The area of “Blizzard” is changed from 3m to 5m

Bug fixes:

1. Fixed bugs related to low-level quests that caused quests were automatically completed

2. Fixed bug that made the Wand of Wizards did not appear in Character Information UI

3. Fixed bug that caused abnormal warning message when trying to add buddies with long name

 

 

 

[KR] [EP12] Jun 16th 2015 patch notes

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1. Add new content: Monster Arena

  • Character with level 10 or above can enter 1 time a day at anytime
  • Monster Arena can be entered by clicking on the button at the top-right of the mini-map

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  • Depends of character level, stages setup will be different, for more details, player can talk with NPC

20150725_ep12_monster_arena

  • After each stage success, player can decide to continue or stop
  • Rewards will be given if the challenge is stopped or when player complete the final stage
  • Compensation:
    • Force Crystal Piece will be given as the number of stage cleared
    • Specified amount of Upgrade Core depends of stage
      • From stage 1-4, Upgrade Core won’t be given
      • From stage 5 and above, every 5 stages, Upgrade Core will be given
    • Details of compensation

20150725_ep12_arena_upgrade_core_compensation

2. “Auto-distribute” feature has been added for automatically bonus stats distributing

  • “Auto-distribute” feature is for ensuring stats will be distributed accordingly with class

3. New types for Barrier Abysmo dungeons have been added

  • Grand Grassland Abysmo
  • Grand Hyper Abysmo
  • Grand Black Canyon Abysmo

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4. Repeat quests for new Abysmo dungeons have been added

5. Add “Force Crystal” into Production system

  • All types of production will be granted new recipe for producing “Force Crystal”
  • Require: 30 Force Crystal Pieces for producing 1 Force Crystal

6. Added food, beverage items in NPC for improving character stats

7. Adjustments are added for some achievements for some quests (level 1-12)

8. Some repeat quests are changed the maximum level to 49

Bug fixes

1. Fixed bug that caused screen turned into black in several situations

2. Fixed bug that caused abnormal activities can be done in Monster Arena