[NA] [v1.3] PATCH 1.3: THE TRIAL OF CHAMPIONS PATCH NOTES

Patch Notes for 1.3: The Trial of Champions:

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  • Modified Content

    • User Interface update for CABAL 2

    • Labyrinth Forest: Black Wave entries has been increased to 3 entries per day (Up from 2 entries)

    • Effect speed of Quest Tracker has been increased

    • Crafting System has been overhauled (see Added Content for more information)

    • Bind status on the following items have been modified:

      • Semiramiss equipment dropped from Sky Gardens has been converted to Bind on Equip. Unchangeable Semiramiss equipment will remain Bind on Pickup

      • Black Night equipment dropped from the Labyrinth Forest Black Waves scenario has been converted to Bind on Equip. Black Night Nightmare equipment will remain Bind on Pickup

    • Maelstrom Castle and Forgotten Desert Temple Battlefields will now be centered around time scenarios with increased rewards. Those times will be:

      • Maelstrom Castle: 8AM / 12PM / 5PM / 9PM (Times based in Pacific Daylight Time)

      • Forgotten Desert Temple: 9AM / 1PM / 6PM

      • Rewards: Exp / Alz / Honor Points x 5

      • Ranking System for both Battlefields will be applied

  • Added Content

    • The Trial of Champions Arena

      • The Trial of Champions is a brand new Arena featuring both PvP and PvE elements. Players can begin joining the Arenas at level 10

      • The Monster Arena is a PvE scenario where a single player will have to defeat waves of enemies in order to acquire stronger rewards. Waves will be determined by player level. Higher levels will join at higher waves. Failure to complete a wave will result in the loss of a reward. The higher a player advances, the greater the prize

      • The Duel Arena is a 1v1 PvP scenario where players will battle each other in a new Ranked System designed to test the strengths of each player.

      • Players can join both Arenas starting at Level 10, and will be matched up in the Duel Arena with players of equal level, up to 2 levels above or below. If both players are 40, sets will be determined by ranking level

    • Ranking System

      • Players will now be able to track their rankings in a brand new system that will be in 4 separate categories: Monster Arena, Duel Arena, Maelstrom Castle and Forgotten Desert Temple Battlefields. Each ranking will be earned by how many individual points each player received during their Trial

      • Each Rank Category will be reset bi-weekly, with rewards going to each ranked player at the end of each season.

      • Players must activate the “Get Reward” button on the bottom of the Ranking UI, where the reward will then be mailed to that player

      • Golden Victory Costume: Players who achieve Rank 1~3 on any of the Arena content will receive a Golden Victory Costume Box which contains the Golden Victory Costume.

      • These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

      • Helmet: Critical Accuracy 3%

      • Suit: All Defense 3% / PvP Defense 3%

      • Gloves: All Attack 3% / PvP Attack 3%

      • Boots: Evasion 3%

      • Mantle: Max HP 3%

      • Silver Victory Costume: Players who achieve Rank 4~30 on any of the Arena content will receive a Silver Victory Costume Box which contains the Silver Victory Costume.

      • These costumes are character bound and are only active for 7 days. The costumes are comprised of helmets, suits, gloves, boots and mantles. Each piece increases a different stat which will remain the same throughout all armor types

      • Helmet: Critical Accuracy 1.5%

      • Suit: All Defense 1.5% / PvP Defense 1.5%

      • Gloves: All Attack 1.5% / PvP Attack 1.5%

      • Boots: Evasion 1.5%

      • Mantle: Max HP 1.5%

      • Seasons will be reset bi-weekly with the Player Ranks

    • New Currency: Force Crystals

      • Force Crystals will be the main reward for players during their Trials, and can be earned from the following locations: Ranked system at the end of each season, prizes during the Monster Arena and Duel Arena, and crafted by players from Force Crystal Pieces

      • Force Crystal Pieces will also be awarded to players from the Monster Arena and converted to Force Crystals through the crafting system

      • Force Crystals will be a powerful aid in upgrading equipment from players, as well as be used in acquiring more crafting slots for all professions, and allowing for faster processing time in receiving raw materials from your chosen Union

    • New Global Skill: Escape

      • ​A new global skill “Escape” will be available to all players upon character creation. This skill will move the player 5 meters away from the original location, allow players more flexibility in combat, and will make the player untargetable during combat for 0.7 seconds.

  • Bug Fixes

    • Fixed an issue where the Item Shop would not properly load for some players

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Above is the official patch notes from Publisher. For the detailed version of unofficial patch notes, follow this link : https://mrwormy2.wordpress.com/?s=ep12

[KR] [EP12] Jun 16th 2015 patch notes

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1. Add new content: Monster Arena

  • Character with level 10 or above can enter 1 time a day at anytime
  • Monster Arena can be entered by clicking on the button at the top-right of the mini-map

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  • Depends of character level, stages setup will be different, for more details, player can talk with NPC

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  • After each stage success, player can decide to continue or stop
  • Rewards will be given if the challenge is stopped or when player complete the final stage
  • Compensation:
    • Force Crystal Piece will be given as the number of stage cleared
    • Specified amount of Upgrade Core depends of stage
      • From stage 1-4, Upgrade Core won’t be given
      • From stage 5 and above, every 5 stages, Upgrade Core will be given
    • Details of compensation

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2. “Auto-distribute” feature has been added for automatically bonus stats distributing

  • “Auto-distribute” feature is for ensuring stats will be distributed accordingly with class

3. New types for Barrier Abysmo dungeons have been added

  • Grand Grassland Abysmo
  • Grand Hyper Abysmo
  • Grand Black Canyon Abysmo

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4. Repeat quests for new Abysmo dungeons have been added

5. Add “Force Crystal” into Production system

  • All types of production will be granted new recipe for producing “Force Crystal”
  • Require: 30 Force Crystal Pieces for producing 1 Force Crystal

6. Added food, beverage items in NPC for improving character stats

7. Adjustments are added for some achievements for some quests (level 1-12)

8. Some repeat quests are changed the maximum level to 49

Bug fixes

1. Fixed bug that caused screen turned into black in several situations

2. Fixed bug that caused abnormal activities can be done in Monster Arena